Bachelor of Engineering Science
Purpose:
Sources: SAQA official qualification record, SAQA registered qualifications record. Yiba Verified does not own the underlying qualification data shown on this page.
Qualification type
National First Degree
Credits
380
Sub-framework
HEQSF - Higher Education Qualifications Sub-framework
Providers listed
1
Qualification snapshot
Official qualification identity fields captured from the qualification record.
Originator
University of Witwatersrand
Quality assurance functionary
CHE - Council on Higher Education
Field
Field 06 - Manufacturing, Engineering and Technology
Subfield
Engineering and Related Design
Qual class
Regular-Provider-ELOAC
Recognise previous learning
Y
Important dates
These dates are carried directly from the qualification record.
Registration start
2024-07-01
Registration end
2027-06-30
Last date for enrolment
2028-06-30
Last date for achievement
2033-06-30
Purpose and entry context
Official SAQA text formatted for easier reading.
Purpose and rationale
Purpose
The purpose of the qualification is to prepare learners to embark on careers within the Digital Art, Animation and Gaming Software Development fields. This is a technological field which is growing quickly in South Africa and abroad and there are few tertiary qualifications in South Africa that meet these specific needs.
The intended outcome of the qualification is to prepare learners to enter into the specialised technology fields of Computer Gaming and Special Effects. The qualification will contribute to this outcome by offering an inter-disciplinary programme that combines Engineering and Fine Arts. The qualification starts with broad-based science and engineering courses that provide a foundation for increasingly specialised digital arts and programming courses in the later years of study. This qualification is intended to produce learners that have specialist scientific knowledge in Engineering Science, specifically in the technical area of Gaming and Animation Software Development.
Rationale
Digital Technology in general and in the Digital Gaming Industry in particular continues to be a growing industry worldwide. In South Africa, there is currently a high demand for people with a technology background and there is a shortage of skilled people in the area of gaming development. This qualification seeks to address that shortage. The qualification will equip learners to work in a particular technology area. Learners will be specialist practitioners in the technological area of Gaming and Animation Software Development. In general, the qualification will contribute to the development of scarce and high level technical skills in Engineering Science.
Entry requirements and RPL
It is assumed that the learner would be competent in the language of instruction and the theoretical and practical knowledge and understanding accomplished at NQF Level 4.
Recognition of Prior Learning (RPL)
Students can achieve this qualification in part through Recognition of Prior Learning. The RPL Policy and the Academic Credit and Qualification Completion Policy guide this process.
RPL for formal learning: (Credit recognition)
- Students may apply for credits or exemptions for subjects already passed in-house or at other recognised institutions.
RPL for informal and non-formal learning
- Skills, knowledge and experience in respect of competencies acquired through informal and non-formal learning are also assessed.
Access to the Qualification
Applicants for the qualification need to be in possession of one of the following qualifications
- A Senior Certificate with matriculation exemption.
- A National Senior Certificate (NSC) granting admission to Bachelor Degree study with a pass in the language of teaching and learning.
- National Certificate Vocational (NVC), Level 4 granting admission to Bachelor Degree study.
- An Advanced Certificate, a Diploma or an Advanced Diploma in a cognate discipline.
Learners who have attained the age of 23 before or during the first year of registration with a Senior Certificate or equivalent with a minimum of 40% in at least four higher or standard grade subjects - including English - at least three of which shall have been passed simultaneously and one of which shall be a recognised higher grade subject, may be granted admission.
Learners having attained the age of 45 before or during the first year of registration may be granted admission without a Senior Certificate.
Structure and assessment
Qualification rules, exit outcomes, and assessment criteria from the SAQA record.
Qualification rules
This qualification consists of the following compulsory modules totalling 380 credits
Modules at Level 5
- Electric Circuits I, 17 Credits.
- Mathematics I, 33 Credits.
- Physics I, 33 Credits.
- Vacation Project, 5 Credits.
Total credits 88.
Modules at Level 6
- Key Concepts in Art & Technology I, 15 Credits.
- Key Concepts in Art & Technology II, 15 Credits.
- Electronics I, 20 Credits.
- Mathematics II, 34 Credits.
- Microprocessors, 17 Credits.
- Software Development I, 12 Credits.
- Data Structures & Algorithms, 18 Credits.
- Introduction to Image Creation, 20 Credits.
Total credits 151.
Modules at Level 7;
- Introduction to Image Optimisation, 20 Credits.
- Digital Art Design Project, 20 Credits.
- Signals & Systems I, 11 Credits.
- Electric & Magnetic Systems, 18 Credits.
- Introduction to World Wide Web as Creative Medium, 18 Credits.
- Online Worlds and Community Building, 18 Credits.
- Game Design I, 18 Credits.
- Game Design II, 18 Credits.
Total credits 141.
Exit level outcomes
- Develop a comprehensive understanding of physical systems.
- Use knowledge of physical systems to appreciate the complexities and ethical considerations in science and technology.
- Develop a thorough understanding of engineering science and its wider applicability.
- Communicate technical ideas effectively.
- Integrate science and engineering and appreciate the principles common to both disciplines.
- Comprehend the social and environmental impact of science and engineering in a South African context.
Critacal Cross-Field Outcomes
All the Critacal Cross-Field Outcomes are addressed in this qualification.
Associated assessment criteria
Assessment Criteria for Exit Level Outcome 1
- Demonstrate an understanding of the basic models and theories that govern physical systems.
- Demonstrate an understanding of the interaction of systems with each other.
Assessment Criteria for Exit Level Outcome 2
- Demonstrate an understanding of the principles of the latest appropriate technologies.
- Demonstrate an understanding of the ethical dilemmas associated with new and existing technologies.
Assessment Criteria for Exit Level Outcome 3
- Solve engineering problems and do quantitative analyses.
- Estimate the magnitude of answers prior to calculating, using sound engineering judgment.
- Apply engineering sciences to diverse fields.
- Demonstrate insight into uncertainty in science and its effect on understanding.
Assessment Criteria for Exit Level Outcome 4
- Construct verbal presentations on complex technical subjects.
- Use effective written communication in research reports and problem solving.
Assessment Criteria for Exit Level Outcome 5
- Demonstrate an understanding of systems theory and its applicability across a range of subjects.
- Demonstrate understanding of the way in which many engineering processes have analogues in the physical world.
Assessment Criteria for Exit Level Outcome 6
- Compose a useful assessment of the cost-benefit ration of advanced technologies.
Integrated Assessment
Learners are assessed by way of writing examinations, assignments, laboratory work, oral presentations and oral examinations. A number of capstone courses in the specialised technology area in the final year are assessed with a view to integration of subject matter from earlier courses and have both engineering and science content.
Progression and comparability
Articulation options
- This qualification articulates horizontally with a Bachelor of Engineering, at NQF Level 7.
- This qualification articulates vertically with a Bachelor of Engineering Honours, at NQF Level 8.
International comparability
The primary objectives of the Bologna process were harmonising education structures and promoting mobility, with a more recent emphasis on economic competitiveness. The Bologna process resulted in the EUR-ACE Framework for the Accreditation of Engineering programmes.
The BEngSc in Digital Art partially fulfils the requirements of a first cycle programme as intended by the EUR-ACE Framework for the Accreditation of Engineering programmes that have the following outcomes:
- Knowledge and Understanding.
- Engineering Analysis.
- Engineering Design.
- Investigations.
- Transferable Skills.
The BEngSci can be compared internationally to first cycle EUR-ACE accredited programmes at the Frankfurt Technical University (Fachhochschule Frankfurt am Main) in Germany, entitled BEng in Electrical Engineering and Information Technology, as well as with several 6-semester programmes at the Cork Institute of Technology in Ireland, including one in Electronic Automation and Robotics and another in Communications Systems.
Regarding international comparability of a programme that combines courses in Electrical Engineering and Digital Art, a paper published in SIGCSE '09 Proceedings of the 40th ACM technical symposium on Computer Science Education in 2009, entitled "Weighted game developer qualifications for consideration in curriculum development" by Monica McGill, compares the top 10 gaming development programmes in the United States. She identifies five criteria that gaming development programmes should meet, namely education, experience, interpersonal and personal abilities, supporting knowledge and technical skills. The qualification measures up very well to all of these criteria.
Notes
As per the SAQA Board decision/s at that time, this qualification was Reregistered in 2015.
NOTES
N/A
Providers currently listed
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